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New Character Design

J
JustGrinding
Art / Sprites

What the Poster is Looking For

1. Character Concept Design Full-body character design (front view required, side/back optional but preferred) A cohesive color palette Personality notes (short description of who they are) Facial expression variations (idle, happy, determined, hurt, etc.) 2. Animation Assets Idle animation (loop) Run cycle Jump animation (anticipation + air pose) Fall animation Dash animation Wall slide / wall grab pose Landing animation Hurt animation (If you don’t animate, please specify — I’m open to static sprites if animation-ready.) 3. Sprite Specifications Pixel art (preferred) or high-res 2D (please specify) Clean silhouettes for readability Game-ready sprite sheets Transparent background (PNG) Organized layers if possible (for future adjustments)

Requirements/Specifications

Resolution: 64x64 Format: PNG (sprite sheet + individual frames if possible) Consistent pivot/origin points for smooth in-engine implementation Clearly labeled animation frames Designed for Unity (or specify engine compatibility) Optimized for performance (small file size, efficient frame count)

References

New Character Design
New Character Design